Class_name = "CBatchExplosion"
object_name = "Explosion"

// D, 10 , 2   800/ . ,  50

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\Surf\FuelExplosion.epl",false
VisualRadius=24
ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\Vehicles\Expl_Vehicle_Fuel.cfg"

ExplosionPower=0.8
Animation=1
LiveTime=9
AnimationTime=9
Ranges=1,0.01,0.99,0

//  Sphere Hit,  

Radius=56.8	//    ,   
TNT_equ=500	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	703,351651,	0,703301
ArmorFoug=6.1,-1,	4,2147,		0,4293
ArmorFoug=28.7,-1,				0,197
ArmorFoug=56.8,-1,				0,50

//  
ShrapnelQuantity=7130
FragmentMass=0.0006
//  : , ,  (,   )
ArmorShr=0.0,1659,	222,77,	177,193,	0,309
ArmorShr=4.3,1416,	127,56,	102,141,	0,225
ArmorShr=21.9,694,	10,14,	8,34,		0,54
ArmorShr=43.9,298,			1,2,		0,10